A quick study on Client - IT - Multimedia
communication triangle.
Also known as "Bermuda Triangle".
One day at work I presented two of my programmer friends
with a same problem:
TRUE OR FALSE
Circle one
01 or 10
Just out of curiosity, I wanted to see what they are
going to choose. Notice that the problem is a bit ambiguous, as it could
mean many things. Now.. what they have done was totally outside my expectations.
Firstly if we treat "01" and "10" as a set of binary
numbers (which should make sense to all programmers) we have a simple
problem. You simply need to pick one figure that represents, or is closest
to number one.
Another scenario is pretty much the same but it takes a personal view
to determine which one 01 or 10 would represent a value for TRUE and FALSE.
So they would be picking either 01 or 10. But no… look at this:
Anish:

Taz:

Although they came up with different solutions, Anish and Taz both had
the same (strange) approach to the concept and instead of picking one
whole binary number, they simply circled a digit "1" in each
set of numbers. Well...the note at the top of the problem said: "Circle
one" didn't it. Now what I (as a designer) meant by this instruction
was to circle one unit or a figure, not a digit, or an element of the
figure. So far so good! More interesting then I ever expected.
Now let's analyse this a bit further. Anish has circled all that's "1"
which kind of makes sense. So if you would translate this analogy to the
real world this could be something like this:
a) Client asks programmers to do something and gives a specification
of the project in a sense that is seemingly simple to all parties, clients,
designers and programmers. But what really happens is everyone understands
the problem in their own way.
b) Programming team analyses the task, writes a spec and has a
casual chat with a designer.
c) Designers understands it in a designer sort of way, comes back
to programming department and realises that's not what they wanted.
c1+n) Designer comes back to fix the problem.
d) Solution is implemented and client is impressed but doesn't
really know what to do with it as that's not what he wanted in the first
place.
Back to Taz.. His approach is way more complex, or strange, to put it
that way. He has circled only one number one in a set of two
figures. So what could that mean? What went through his head when choosing
this option? To Taz, zero followed by one is a false value, where
one followed by zero isn't. Or maybe he circled "one"
"number one". Who can tell. In any case this is a very interesting
psychological study which, I guess, needs more research and experimentation.
I've repeated the same problem by adding the brackets to the instruction
lime "Circle one" and gave to Zoe who knows about the problem
already but doesn't remember the solution. Her answer is something I expected
from the boys:
Zoe:

| "I'd hate to be writing software for life support systems. You'd feel so bad if your bugs were killing people. The call-out would be horrible. Hey we just had 5 people all die in the same room, can you come and take a look at this thing?" Taz |
|
Could it be that a single set of brackets in this example improved the
task instruction by 50% or more? What we can learn from this is that client-team
communication in programming, design, multimedia and web development isn't
something we should take lightly. Sometimes, even the simplest things
such as 0 and 1 can be taken in different ways by different types of professions
and different type of personalities.
So even when everyone agrees that they understand the problem, there
could still be a bug in the way of everyone's understanding. Double- and
triple-check your client's requests and instructions and don't waste any
time on development if there is a chance of a logical error. Probably
the best way to go about this is to determine whether the projected outcome
satisfies the client's needs. Results are the only thing that interests
them in most cases anyway. Sometimes IT / multimedia departments optimise and improve original concepts
and solutions proposed by clients and/or management, but sometimes a whole
project can turn into a disaster due to the miscommunication - so be cautious
and good luck everyone!
Dejan Petrovic
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